Making games is great.
It may come across as a bit smug for us to be posting this fact on our blog, but it’s true.
In fact, you already know we’re right.
If you’ve ever run a Game where the planets just aligned right and the session went better that you could have ever imagined- then you know what we mean.
If you’ve ever spent a summer playing in a campaign where you got to know your character so well you practically lived a double life- well then, you also know exactly what we’re on about.
If you’ve ever snorted beer/milk/Mountain Dew/drink of choice out of your nose because you were laughing so hard at what happened in your Game Session, then you’ve been there.
If you’ve ever looked up from a tense session to realise that three hours have passed in the blink of an eye and you feel like you’ve lived a lifetime- then you also know what we mean.
At the end of the day, making Roleplaying games is about creating those moments for people. What a job to have.
It’s easy to get weighed down by the annoying minutiae of this Industry- snarky reviews, printing errors, containers of your books being washed off a ship mid Atlantic (don’t ask), forum flame wars, missed deadlines, weekend convention work, oh… and all the other stuff.
On the other hand, when you log onto a forum like RPGnet and see posts from complete strangers saying ‘I just got this game and it’s the best thing ever’-it’s great.
When folk come up to you at a convention and tell you how they’ve started up their RPG group again, just because of your game- you do get a little glow.
When you meet folk at parties and you discover they’re an accountant*, whilst you make Goblins for a living- well, that’s kind of cool.
When you talk to a writer or artist about some work they’re doing and they say how excited they are about what they’re creating- you do end up smiling.
We had a great example yesterday. A playtest report for a certain dark science fantasy game we’re developing turned up. The team- KIA Special Ops as they’re known- were just starting a new session with the latest rules. They’d gone to a spooky lunar mining complex and opened the door leading down into the earth. Shadows crowd the corridor and an unnatural wind sighs up out of the darkness. The Pskyer decides to use her powers to light the way. She promptly botches the roll, gets a really horrid result on a table and explodes into a ball of fire.
And this is the first roll of the first game session. Talk about gaming moment.
Ok, so we’re probably going to adjust that rule, but it was amusing.
And of course, at the end of the day, what is roleplaying about if not fun?
What a field to work in…
*Black Industries recognises that accountants perform a valuable service in our society, and no accountants were harmed in the making of this post. We didn't really point and laugh at a party saying 'ha! adding things up and writing numbers in tiny boxes is for loosers, us roleplay types are way cooler!'****This of course, is irony. Just in case you were wondering.